![]() It was the game that cemented Suda 51 as an auteur game developer alongside names like Hideo Kojima and Shinji Mikami. We return instead to what is arguably the crown jewel of the Capcom Five, Killer7 was stylish, bizarre, and uniquely different-I struggle to think of any game since that emulated its style. Sonic Adventure 2: Battle felt great to play, had some of the most iconic music-I’m sure most fans reading this have either Live and Learn or Escape From the City running through their heads-and has really stood the test of time. Despite originating on the Dreamcast, most gamers consider Sonic Adventure 2: Battle, to be one of the Gamecube’s defining games.įeaturing a wide variety of level types, the introduction of series mainstays Shadow the Hedgehog and Rouge the Bat, and the expanded-and more easily accessible Chao Garden, which most gamers probably spent more time with than the actual game. Sonic Adventure 2: Battle is considered by most fans to be the best game in the series, at least in terms of the 3D Sonic games. This is the last Dreamcast game that I’ll put on this list, I swear. It would coincide with the recent remaster of Tales of Symphonia and the upcoming Baten Kaidos I & II Remastered, and it would stand alongside the remasters of Final Fantasy VII, Legends of Mana, and others in the pantheon of JRPGs. Skies of Arcadia Legends is a bit of a rarity among old-school game collectors, but a Switch remaster would make it more accessible to a generation of gamers that have been falling in love with the wide variety of JRPGs on the Nintendo Switch. I remember at the time a lot of people described it as The Legend of Zelda meets Starfox, and it really did have that vibe too, with its combat system and even its HUD resembling Zelda’s in small ways. I always loved it specifically for the fact that it explored the idea that Fox McCloud was this kind of Flash Gordon-esque galaxy protector who went on crazy space adventures outside his ship-and especially after playing Super Smash Bros, getting to play a game where you can actually run around as Fox was exactly what I wanted.įurthermore, it has that charm of the Rare collect-a-thons that reminds me a lot of Banjo & Kazooie combined with the style and gameplay of Starfox, as you engage in small space-shooter sections as you hop between sections of Dinosaur Planet. By now it’s well known that the game began life as an N64 game called Dinosaur Planet, but I honestly think it works way better as a Starfox game, and for an early entry on the Gamecube, it really showed what the system was capable of. Starfox Adventures is a bit of a divisive game, but I honestly think it’s one of the best games on the Gamecube, and way better and more creative than the “true” Starfox Nintendo released on the Cube in Starfox Assault. ![]() Not only that, but the game incorporates classic film tricks into its gameplay, allowing players to slow down time for more powerful and precise hits, and speed it up to get past certain challenges. ![]() Starring a movie nerd named Joe who gains the ability to turn into a Super Sentai-like action hero after his girlfriend gets sucked into the movie they’re watching, the game is a massive love letter to the campy sentai films the creators grew up with. A side-scrolling Beat Em’ Up that’s big on style and even bigger on camp. Viewtiful Joe is one of the pinnacles of creativity that is synonymous with both the Gamecube and that era of gaming. While this ended up realistically being the Capcom Four-since the game, Dead Phoenix never saw the light of day-and pretty much all other games were ported to the PlayStation 2, for a hot minute, Nintendo really had some solid games on the Gamecube. ![]() Viewtiful Joe was the first in what was known as “The Capcom Five,” an exclusivity deal Capcom signed with Nintendo to create five games for the Gamecube. ![]()
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